One example is Axie Infinity, a play-to-earn game which approximately 2.8 million users, where players collect NFTs that represent small creatures that can be used to battle or hunt for treasure. The game, which has attracted partners such as Samsung and Ubisoft, was subject to a hack in March that saw it lose around $600 million worth of cryptocurrency.įor Jörnow, who spent his early days at King playing thousands of flash games, decentralized ownership of items offered by NFTs seems "irrelevant", with NFTs in themselves not seeming to make a game more fun or offering anything further except for enabling "speculation so you can buy and sell stuff". "There's not really been a problem with centralized ownership, so from that perspective I'm not sure how much better decentralized ownership of in-game items is," he said.īackers of NFTs have looked to the idea as a means of giving gamers full control over collectible items in games by taking authority away from a centralized authority such as a game studio and empowering users with full control over tokens they can collect or spend in-game. Lars Jörnow, founding partner at EQT Ventures and former head of mobile games at Candy Crush developer KIng, told Insider that his firm was not "super bullish" on NFTs, the tokens used to reward gamers in blockchain games with decentralized ownership of unique items. But for one VC, the verdict is still out. Investors and entrepreneurs betting their money on blockchain gaming as the future of the industry are promising gamers a world where they not only play for fun, but play to earn.
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