![]() ![]() If you want stricter quality control, go to /r/ParadoxPlazaįlair Filters Discussion Suggestion Tip Question Tutorial Image Video Humor Bug Modding Spoiler News News (Meta) CSS by /u/Tur8o :P don't forget /u/MrMusAddict! For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week.Īll posts must have link flair. Explanations should be posted as a reddit comment.Īll giveaways, surveys, and petitions must be approved by the moderators first. No links to pirated materials, pirated game mods, or key resellers.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post a screenshot. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Surviving Maps Tool to help you select a map. Landing Area Search Tool (Credit: u/avdpos) Our Discord address is: discord.gg/z33prRp.Also, all the free sanity and morale you could need.Įdit, the ones with dots are paradox added.This is a community subreddit for the Sci-fi strategy game developed by Haemimont Games and published by Paradox Interactive: Surviving Mars. My bad colonists halfway the game usually already produce at 200. Omega often grants magnetic extraction and if you savescum for overcharge amps you can get depleted mines producing enough to sustain small colonies :'). So far my most perfect bio robot seed is (as paradox, it adds usefull ones on this map) 6N145E It doesn't have gene tech, but with sanitoriums replacing bad things for positive, and biorobots not dying. Seriously, if you want a colony that never runs out of resources, is easy to automate, is hyper efficient, and is just an easy map to work with to build your little cylon paradise, that'd be a good one. Have yet to get a diamond dome but that worthless fungal farm breakthough shows just about every time. And no god damn fungi breakthrough for once. The only thing it's missing is the dome breakthroughs and forever young (but that one doesn't matter to you if you're going biorobots) to be absolutely perfect. However, it is stupid easy mode in terms of the other breakthroughs: service bots ancient terraforming device designated forestation construction nanites solar, wind, AND sterling efficiency upgrades (though no endless free fusion power) nano-refinement overcharge amplifications vector pump and a couple more of the good ones. It has biorobots and neural empathy but not gene selection, so gets close to what you want. I'll try to keep looking.īut if I may suggest: 2S 110E. There was a site that someone had made that had all the maps with a filter system, like this but also including the breakthroughs: but I'm having trouble finding it again. ![]() ![]() This is a community subreddit for the Sci-fi strategy game developed by Haemimont Games and published by Paradox Interactive: Surviving Mars. ![]()
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